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Essential Knowledge
Prerequisites to learn for both avatars and worlds
Avatars
Covers basic to advanced topics on avatar uploading and creation.
Worlds
Introduction to Unity
Teaches the concepts of Unity required for world creation. Most everything here pertains exclusively to Unity development, and is not VRChat specific.
Introduction to VRChat Specific Unity stuff
The topics under this section will address things in Unity that are specific to VRChat.
Armatures, Barebones
This chapter explains how the armature works and behaves on its own.
Deformation, Skinning / Weighting (and Blendshapes)
This chapter covers how meshes are deformed by armatures. It also covers Blendshapes and how they work, since it's also a type of deformation.
Intro To Making Quest Content
Sounds like time to break down some basics for making Quest content for VRChat! Plenty of specifics to go through, but it's not nearly as difficult as it has been in the past. With Spookality happening this month, lets get going and make some Quest worlds!